How to Remove Culling in Unreal Engine: A Step-by-Step Guide

Learn how to effectively remove culling in Unreal Engine for better visibility in your projects.

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To remove culling in Unreal Engine, access the actor's settings and adjust the 'Cull Distance' property. By setting this value to a higher number or zero, the actor remains visible regardless of the distance. Additionally, check the 'Distance Field' settings under project settings for global culling adjustments. Ensuring 'r.HZBOcclusion' is set to 0 can also disable occlusion culling if necessary.

FAQs & Answers

  1. What is culling in Unreal Engine? Culling in Unreal Engine is a technique used to improve performance by not rendering objects that are out of view.
  2. How do I adjust the Cull Distance in Unreal Engine? To adjust the Cull Distance, access the actor's settings and set the 'Cull Distance' property to a desired higher value.
  3. What does the 'r.HZBOcclusion' setting do? 'r.HZBOcclusion' setting disables occlusion culling, which can prevent certain objects from being culled based on visibility.